
zeno
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The Lens
Zeno is a node-based visual programming framework for building those simulations. Picture a Houdini-like node graph but open source, built for technical artists and simulation engineers.
MPL-2.0 license, C++ core. You connect nodes to build simulation pipelines: meshing, physics solvers, rendering, data processing. Supports OpenVDB, CUDA GPU acceleration, and real-time preview. The node system is extensible. Write custom C++ nodes for your specific simulation needs.
Zenus Technology offers commercial licensing and support, though exact pricing isn't publicly listed. The open source version under MPL-2.0 is free for use. You can modify it but must share changes to Zeno's own files. Solo VFX artists or researchers: the open source version gives you a capable simulation platform for $0. Small studios: free, add custom nodes for your pipeline. Larger studios: contact Zenus for enterprise support and potentially proprietary extensions.
The catch: and velocity means a small community. If you hit a bug or need help, you're largely on your own. The node-based paradigm has a learning curve, and documentation is limited compared to commercial tools like Houdini. For production VFX, Houdini is the industry standard. Zeno is the open source alternative for teams that can't or won't pay SideFX's licensing fees ($2K-4.5K/year).
Free vs Self-Hosted vs Paid
open core### Free Tier Open source under MPL-2.0. Full node graph, simulation solvers, GPU acceleration. No feature restrictions in the open source version.
### Paid Zenus Technology offers commercial support and potentially proprietary extensions. Pricing not publicly listed. Contact sales. Likely aimed at studios and enterprises.
### When to Pay Pay when you need vendor support for production pipelines or proprietary extensions not in the open source release.
Free for most users. Contact Zenus for enterprise support and commercial extensions.
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