
orillusion
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The Lens
Orillusion is a WebGPU-first 3D engine. While Three.js runs on WebGL (the older standard), Orillusion is built from the ground up for WebGPU, which means better performance, compute shaders, and modern rendering techniques like clustered forward rendering and GPU-driven particle systems.
It's fully free under MIT. TypeScript-native, component-based architecture, with a physics engine, animation system, and media extensions (video textures, chroma key). The engine is designed to feel familiar if you've used Unity or other component-based engines.
The catch: WebGPU support is still limited across browsers. Chrome has it, but Safari and Firefox support is incomplete or behind flags. That means your audience needs a modern browser. At, the community is tiny compared to Three.js (111K). Documentation is sparse, examples are limited, and if you hit a bug, you're likely reading the source code. This is bleeding-edge territory: exciting if you're experimenting, risky if you're building a product that needs to work everywhere today.
Free vs Self-Hosted vs Paid
fully freeFully open source under MIT. No paid tier, no cloud service, no enterprise edition.
The cost is the risk of building on early-stage technology. WebGPU browser support is evolving. If you build a product on Orillusion today, you're betting that WebGPU will be universally supported within your timeline.
No infrastructure costs beyond standard web hosting; runs entirely in the browser like Three.js.
Free. No paid tier. Early-stage engine; evaluate browser support before committing.
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